Interactive Workshop Week Online 2021

Monday, 08 March 2021 9:00 AM - Friday, 12 March 2021 5:00 PM [CET]

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Typography in Animation Philip Pachucki PARTIAL APPROVAL - Free

During our Workshop we will create animation sequences about typography. We will bring our favorite letters to the 3d environment, we will add movement and compose it with the music, at the end compose everything in After Effects & Adobe premiere. Tools / materials / equipment / software The course outcomes will be delivered in the form of motion type in a movie format. After Effects & Adobe Premiere. Basic knowledge of 3d and after effects is required. More info soon!

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Storytelling with machines: the future of creative writing William Porr PARTIAL APPROVAL - Free

The students will learn about current AI models and how they can be used for stories. Current AI is good, but not perfect. They will learn about how these models are flawed and how they may be improved using creative techniques. In order to do this, the students will gain a basic understanding of how these models work and why it leads to certain strengths and weaknesses. Improving AI technology does not mean it will replace creatives. Rather, they can be used to augment the creative process to produce new and unique works. The students will explore the larger role machines will play in the creative process.

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VR Typography: designing a reading experience for a virtual environment Hilary Kenna and Rob Griffin PARTIAL APPROVAL - Free

The workshop will introduce the basic principles of virtual reality for designers and how they apply to the design of information and typography in a virtual environment. Concepts such as composition, interaction and audience perspective will be explored practically through designing and learning to build a simple prototype. Students will learn the basics of Unity and how to design information for a VR environment. The aim of the workshop is to design and prototype a simple VR reading experience. Prior knowledge of 3D software is helpful, but not essential. Students will work in pairs. Good examples of information design and typography in virtual environments are still rare, so this is an opportunity to explore the future possibilities

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Intertemporal Design Carolina Laudon PARTIAL APPROVAL - Free

The following are the main objectives for this course: After completing the course, you are expected to have: A knowledge and understanding for what defines a font typographic principles in different digital situations. – Account for how history, tradition and cultural context are reflected in the typography, – A skill and ability to master the basics of a font editor (editing path, metrics and app navigation), – A skill to set up an representative iconographic set of communicative symbols for digital or printing methods for a practical usage – A judgment and attitude through reflection and feedback evaluate own and fellow students' work with the course literature as a starting point. Students explore how typography has shaped its decennium Students learn about the evolution of communicative design in a practical way Students are introduced to the work of Giambattista Bodoni a Students investigate how iconography and typography are woven together in harmony and cont

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ALCHEMY OF THE ALPHABET Notation in space – Adam Slowik  PARTIAL APPROVAL - Free

In this workshop we will develop multi-dimensional, visual codes. Designing sculptures, architectural objects or landscapes that can be read in different ways. We’ll create new spatial alphabets using 3D modeling software; smartphone 3D scan apps or mixing other digital and analog technics. We learn how to use a 3D application for architects ( Google Sketch up ), to create spatial typography. 3D models can be reproduced as 2d renderings, drawings, animations, VR formats or 3D printed objects. In the end of the week every one will choose what format is suitable for her/his outcome.

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The core objective of this workshop is to explore how creative coding can extend the realm of possibilities for typographic expression in motion without our web browsers. Furthermore, students will gain: an introduction to p5.js, a powerful and easy to learn library for creating and styling shapes. an introduction to P5LIVE, an environment for collaborative live coding of p5.js drawing and customizing primitive graphic forms animation techniques with basic math turning type into points for customization implementing graphical user interface (GUI) elements for turning explorative sketches into useful tools techniques to combine basic building blocks of code into a complex program using logic, loops, and custom functions

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You will open this door anyway. A primer of Interactive Storytelling – Maja Starakiewicz PARTIAL APPROVAL - Free

The course gives fundamental knowledge and skills in non-linear and interactive storytelling. You will try to come up with simple, yet unique and moving story involving interaction based on meaningful choices made by the audience. Workshop focuses on the conceptual, rather than technical side. All the work will be made individually with tutor help provided during consultations and discussions. You will create short story combining visuals and texts with meaningful branching and interactions. Story can be told with text, with visuals and with combination of both. It will be delivered in the form of paper prototype or concise digital experience.

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Interactive Type using P5.js – Prof. Hartmut Bohnacker PARTIAL APPROVAL - Free

p5.js ( is a Javascript library that takes the spirit from Processing and translates it to Javascript. Its goal is to make coding accessible for designers by making it as easy as possible to draw graphical output to the screen. This workshop introduces the students to p5.js and to the basics of programming in that environment starting from zero. So, no knowledge of programming is neccessary beforehand. As a little project we will to do some experiments on interactive type. Interactive type means that type will be drawn using code and modified by user interaction. The students may work in teams of two or three people. Objectives Drawing graphics with code is different from drawing with pen or using software like Adobe Illustrator. Instead of placing shapes manually, one have to find rules for the machine to follow. The studends learn how to think algorithmically and to write the appropriate code. They will explore the drawing abilities of p5.js

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Type in space. Design holographic installation of interactive typography PARTIAL APPROVAL - Free

During the workshop we will work with the objective of interactive spatial typography installation, learn how to design Mixed Reality app prototypes and how to not overload human cognitive load during the experience of multimodal interaction. Workshops will be held online, but there will be a possibility to test HoloLens and deploy your application to HoloLens. Students will design interactive typography installations which will interact with us by voice commands and gestures performed. As a part of working with Voice User Interface, we will also look from the critical point of view on the essence of communication and what elements enable us to create connection and relation with another human or digital meaning. — Through theoretical seminars students will acknowledge basics of how to design and develop Mixed Reality applications — We will explore subjects of spatial typography as well as spatial interface — We will investigate how artists of last decade interpreted space

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Monday, 08 March 2021 9:00 AM - Friday, 12 March 2021 5:00 PM [CET]

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